#pragma once
#include "Map.h"

class MazeMap : public Map
{
	public:
		MazeMap(Character* aHero, int aSeed, int aBiome);
		virtual ~MazeMap(){};

		Node GetHeroSpawn(int aFacing);

	private:
		EMazeGenerator mazeGenerator;

		void GenerateMapData();
};

